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That's my dream. I'm thinking that it could involve a "fixed" noise3d with
some kind of ingenious formula to make it branch out more as one increases in
Y........
Bill DeWitt wrote:
> "Greg M. Johnson" <gre### [at] my-dejanewscom> wrote :
> >
> > My dream, someday, is to figure out a truly procedurally based tree,
> > without hundreds of translate and rotate statements.
> >
>
> Again, shouldn't Isosurface be able to do this? Some sort of a fractal
> growing and spreading thing?
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